![]() Now perhaps you cancel 3 treaties with multiple factions at once in preparation for "Total War", you might suffer quite a large penalty. !!! - Simply canceling a treaty can cause a 10 point hit PER TREATY to your reliability so if you cancel 3 treaties with a faction in preparation to attack them after 10 turns have passed (so you do not suffer all the negatives listed below), you still could have suffered a gnarly hit to your reliability. ![]() So you could have just dipped below "Very Low" and be back up to Low, Medium, High, Very High reliability in a short number of turns or you could have betrayed so many pacts that your rating will be so low, it will be well over 100 turns before you even come close to rising even just to low reliability. !!! - You cannot see the negative points values during your gameplay, all you can see is if you hit "Very Low" Reliability. I'm going to emphasize a few key points from his info that I really want you to pay attention to: Since he stated the info so effectively I doubt I could improve upon it, so I'm just going to quote him and give him all due credit that the effort made to create that post. Now their ally may eventually attack you if they decide they do not like you on their own, but hopefully that will be further down the line once you are in a better position.ĪLL CREDIT and a huge shout out to Terrorfrodo on Reddit for the below information, link to the original post at the bottom. This will allow you to get into a war with your desired enemy without prompting their ally to defend them. See if anyone else is at war with the faction that you want to fight, and offer to Join War against your enemy with whoever that faction is. SURVIVAL: Let's say you want to declare war on a faction, but that faction is Defensively or Militarily Allied with another faction that you really do not want to go to war with, here is nice trick. Since it is unlikely you will have to fight your newly-created enemy, it's like free favor man. So if on the Vortex map you are Malekith and you want Kroq-Gar on the opposite side of the world to like you (maybe you sent an agent down to discover him and trading with him would provide a great income if you could get him to accept a trade agreement), you could offer Kroq-Gar to declare war on Clan Mors, Clan Moulder, or some other faction near him that he is at war with. So if you need some cash, you can offer a wealthy faction your aid in their war against an enemy for as much money as you can squeeze out of them.įAVOR: If you fight an AI faction's enemies, they tend to like you. ![]() MONEY: You can request money from the AI when offering to join a war against one of their enemies. Here are some nice tricks for using "Join War" for your benefit. So you are safe just doing non-aggression pacts, military access and trade agreements as long as you do not attack the faction you have treaties with, and be sure to cancel all the treaties and wait 10 turns before declaring war on them if you do end up deciding to attack them. But also, if your Military Ally attacks a faction you do not have a Defensive Alliance with but you do have 1-3 of the other treaties (non-aggression pact, trade agreement, military access), you suffer a hit if you fail to join your Military Ally (and failing to join your ally may break the Military Alliance causing another hit, especially if 10 turns have not passed since you signed the alliance), but if you attack a faction you have treaties with, you will suffer a heavy reliability hit there too. If a Military Ally attacks a Defensive Ally, whichever choice you make will cause a hit for failing to join your ally, whether attacking or defending. If you decline the defender, you suffer a hit.Ī Defensive Alliance is not as bad as a Military Alliance in this regard, because if a Defensive Ally attacks a faction you have a trade agreement, military access or non-aggression pact with, you are not obligated to assist either of them (and you will not even be prompted to)Ī Military Alliance is even worse. If you have a Defensive Alliance with 2 factions, and 1 of those factions attacks the other, either way you are going to suffer a negative hit to your reliability if you join the defender then you will declare war on the attacking ally, which is a nasty hit, especially if you had other treaties with them.
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